
The
Troll-Bot
Introduction
This all sounds ridiculous. A complicated twitter/x troll bot with gamification, audio, and equipment to cause harassment to anyone they can get their equipment to reach.
The original motives don’t matter. This is now a weapon.
With potentially lethal consequences.
And they get mad if you figure out where on the map you are, but, “it’s about time you figured it out”
In a no-win situation that is recognizably based on trolling. But far more dangerous.
The equipment
I’m still analyzing all that’s involved, a snake camera mount dropping a google play into place is looking likely.
Then an asshole in the neighborhood who either lets the computer to be hooked onto their network, does it on purpose. Or doesn’t know they’re the one doing it.
As stated elsewhere, Bluetooth is always on even with a device powered down. A virus can be installed in the firmware by plugging anything in – potentially even a power supply. And the OS can be faked.
You might not even know you’re the asshole in the neighborhood.
Whether a website is involved as an “oh shiny” I’ve studied but would like to avoid finding out for certain.
It could be software in an MMO of bullshit.
That’s what I have determined.
The structure
Among other elements, it has a narratives, storylines within that narrative, and all on a structure
I suppose the situation depends on who’s pulling the trigger.
Within an “intensity”
The troll-bot has levels and each of those has settings.
Each setting also has levels.
Each level of each setting has scenes.
Each scene has levels.
Those levels determine the “completion metrics”
The whole thing uses multiple (sometimes conflicting on purpose) narratives.
So you can be on:
Intensity: “easy mode”
Level one “gentle probing”
Setting; “Home base”
Level one: “we’re a virtual neighborhood”
Scenario: “it’s a prank gone bad”
Level one: “it’s just us two”
Scene: “hey I’m just curious.”
Each of these has a:
Reward system
And a
Success metric
(Now, they didn’t use to have the latter so it didn’t know how to stop unless you broke it)
So it could be all the above and reward system, “I’ll give you some space.”
The success metric is when you start having idle conversation with an AI.
Then it moves on.
It first increases intensity per level example: (Hey it’s us three now)
Then as you stop giving it a response within desired parameters it moves on to a different spot of the creative map.
Whether it changes settings, scenarios, or scenes really depends on feedback. Think gamified harassment.
Level vs Intensity
It’s probably fairly straightforward for gamers to know the difference. Easy mode gets you through the levels faster but that’s usually not desirable.
But for those who have never played one of the newer more complicated storyline games:
Easy is type of difficulty
Level is that particular difficulty within each segment, setting, scenario, scene
The interplay is probably custom and I’d rather not be in a position to study it. Fortunately I can’t because I’m on difficulty level:
We tested this on you and would like to kill you please.
I’d also rather have it never set upon me again.
But I wouldn’t be surprised if the inventor of Kevlar was shot.
The Narratives and storylines
The narratives are about as numerous as the structure.
But consist of building characters that are either real people but not really them. Or entirely fictitious.
They each have a narrative: the frazzled rogue designer.
And those have stories: I was just playing around.
Those pour and weave and the characters are brought in as hero’s or villains on a custom “game play” which is not consensual and can lead to some pretty severe consequences.
The Hold Patterns
As it changes from each. There is what I call the “Harassment trio”
Bullying talking point groups are:
“Come back to reality”,
“Get off your high horse,”
“I’m exhausted of you”
Or some variation thereof.
It might have specialization like “you’re not that special” but then that falls into the three like:
“Your writing wasn’t that good”
“You weren’t exactly Shakespeare”
“No one will read it now.”
This can be performed by real people, or robots using real people’s voices. But whether just bullying and paid it’s what the system produces while a decision is made on what to do next
I believe that can either be AI based or a human “changing the channel”
The Reward System
It has two basic reward systems, flattery or getting louder and more insistent with the questions and gets quieter if you answer.
It’s punishment for not answering increases attempts to get information with more characters and more bullying
If you answer it builds a storyline within the narrative based on your words.
If you don’t say anything you’re in the “bully till she snaps back”
You are always on one track or the other.
“Changing Channels”
Sometimes nothing is working at all. They’ve done too much. They picked a narrative that can more easily be ignored, Bullying isn’t changing anything,
So a new narrative is picked to flow through the whole structure.
Whether done by human or AI I don’t know.
The Distractions
Who is doing this?
Why?
Is a foreign government trying to destroy us? Are terrorists trying to control us? Are thieves causing cognitive decline and openings? Are they phishing? Are they distracting from hacking? Are they hoping to tie up law enforcement?
Who cares
It’s a weapon for all these
And it’s dangerous
The results
It is capable of causing mental illness, including inducing psychiatric voices, paranoia, PTSD, cognitive decline, abuse till you drool, abuse till you go into convulsions, hospitalization, being entirely discredited, and death.
The two lethal settings are “gaslight to death” and “oblivion” and those are written about elsewhere.
Whether you are discussing channels, tracks, intensity, levels, settings, scenarios, scenes, or rewards. It’s complicated and clever. And more dangerous than a gun.